The UX Workers Swept Under the Carpet
I attended An Event Apart, Seattle ’07 a short while ago. It was an excellent conference and beyond the program, I enjoyed chatting with the speakers, organizers, new geek friends and old geek friends alike. The conference ran flawlessly, and the location was exceptionally posh, even with a giant cruise ship parked alongside. Yay for AEA SEA!
Out of the 350+ folks in attendance, an hands-up poll showed job “titles” were split 45–45 between web designers and web developers, with the other 10% made up of copywriters, marketing, PMs, etc. I don’t recall if the speakers polled types of employment—freelance, small company, large company, etc.—but really I wish they had. In fact, I wish demographics of web-related conference attendees were always available, and something we could study and refer to as a community.
All the AEA presentations were top-rate, but Jeffrey Zeldman’s “Selling Design” presentation, in particular, helped me focus my thoughts on a fragment of the audience that has been under-addressed in articles, conferences and blog posts. Mr. Zeldman’s presentation was about making the case for design thinking and UX, primarily using the vocabulary of freelancing (with extrapolation, a company-bound UX worker could think of bosses as clients). Likewise, other presentations at AEA Seattle also swung back and forth between UX attitudes and techniques for multi-discipline freelancers and corporate UX professionals.
But here’s the thing: Collecting UX tips and tricks to take back to freelance or defined corporate work is wonderful. But what about people trying to carve a UX role out of resistant or ignorant companies?
What’s not addressed is people working in crap jobs. Places where users are paid only lip service, if anything. Places where design is mostly high-fidelity visual mockups. Places where UXD is fragmented (if anything) across PMs, devs, managers, founders, executives and designers.
The good fight, in those situations, is to try to develop an awareness of UXD. The good fight is to start practicing UX tools and techniques individually, and show their effectiveness to team members. The good fight is to get buy-in from those currently owning fragments of UX, and solidify support and awareness into one position in the company, which then advocates users to upper-management in a happy, peaceful, enlightened process.
Yeah, right. What could go wrong there?
My own experience is that if that fight sours, it can do more damage to a team, company and UX professional than good. Resistance can range from passivity and disregard, to active politics and hostility. The prevailing advice, from that mostly targeted at freelancers, is to drop a “bad client”. Quitting is always an option. But then how do people get their feet in the door as a UX professionals? Leaving a job is no easy thing, even if you’re that clear-minded about it.
The situation is exceptionally difficult to fix, which is why it has been swept under the rug by educators, I think.
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I have to say I don’t have any easy, clear thoughts about such complex problems. But I’m certain I’ll post more on this, as I work it out. I primarily wanted to articulate the thought.
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