The Brainy Gamer: Saving the world
We who care and write about games face a conundrum. We want to make the case for games to a mainstream culture with narrow, often misguided perceptions about what cames can be and do. But if we ring our bell too often, persistently demanding that games be taken seriously, our pleas smack of desperation.
If games should be mentioned in the same breath with other art forms - if they possess aesthetic qualities and communicate meaning - why don’t we just shut up and let the games do the talking? Is it possible that our collective effort to culturally elevate games is ultimately self-defeating?
Excellent review of Jane McGonigal’s new book, “Reality is Broken”.